Who doesn’t love a good ol’ game of whodunit? Mysteries, pranks, and pirates?
Wait? It’s monster pirates on a pirate ship? And someone is pulling pranks? But who?
10 Clues that need to be solved using 4-Digit Addition (some questions involve carrying over)!
Based on the popular game and concept of whodunits, the Sunshine Sisters Creative Classroom has created a math game to liven things up and practice important math concepts/skills in a fun and exciting game where students work together to solve whodunit.
This whodunit game is an engaging way to get students to get out of their seats, move around the classroom, work independently or in small groups, develop problem-solving and critical thinking skills, and practice important math skills.
Students will work together or independently (based on your class dynamics and structure) to solve each whodunit clue and solve the monster mystery. Groups of students will receive a monster pirate ship map, pirate monster characters, whodunit checklists, show your work pages, and 10 clues to solve to find out whodunit?
You will receive two 25 page PDFs complete with everything you need to set up and facilitate this monster pirate whodunit. As well as a 3-page Teacher Guide PDF for how to facilitate this game with grades 1-2 or beginning readers.
Teachers can either print all 10 clues for all small groups of students or print out one set of clues and put them in various locations all over the classroom for students to solve as they see fit.
For students in grades 1-2, I find that this math game would best be done as a whole class with the teacher projecting the clues up onto the smartboard. I find that the clues are semi-advanced for students to read independently in the early grades, but the math component is completely possible for the students. This game is completely possible to do as a whole class.
Simply show the students the clue & math question, have them complete it on their whiteboards, with counters, ten frames, or whatever other method you use, and then have the students decide as a class which clue is correct. The teacher can then mark off the character checklist at the front of the room (I blow mine up across 2 pages using Adobe Reader and laminate it so it’s ready each time we play a monster mystery game), and the class can move on to clue #2 together. There are many ways you can structure this for younger grades or beginning readers. This is just the way I like to do it.
All answer keys are provided.
INCLUDED IN THIS RESOURCE:
Resource Title Page
Using This Resource
Print & Lamination Guide
Keyring Prep Guide
How To Use The Map
Pirate Ship Map
Character Cards and Posters
Mystery, Characters, Checklists & Show Your Work Pages
Teacher Answer Key
Teacher Instructions for Grades 1-2 or Beginning Readers
Credits & Thank You
Who can use this guide:
This resource can be easily adapted for students of different ages and abilities and works well as an activity for elementary students in grades 3-6.
The suggested time limit is a minimum of 30 minutes depending on the age and independence of your students.
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